Home » Dying Light: The Beast – Everything You Need to Know About Kyle Crane’s Return

Dying Light: The Beast – Everything You Need to Know About Kyle Crane’s Return

The zombie apocalypse is calling your name again, and this time it’s personal. Dying Light: The Beast is shambling toward us faster than a Volatile on Red Bull, bringing back everyone’s favorite parkour-loving protagonist Kyle Crane for what promises to be the most intense survival horror experience since we first wet ourselves hiding from night hunters.

What Exactly Is Dying Light: The Beast?

Let’s squash this rumor right out of the gate, this isn’t Dying Light 3. Before you start composing angry tweets, hear me out. The Beast began life as DLC for Dying Light 2, but somewhere along the development pipeline, Techland decided to go full beast mode themselves and expand it into a standalone adventure.

Think of it as the gaming equivalent of those Marvel “What If?” episodes too substantial to be a simple DLC, but not quite a full sequel. At 15-20 hours of content, it’s the perfect length for those of us who loved Dying Light 2’s world but didn’t have 100 hours to spare for completionist runs.

Release Date and Platform Availability

Summer 2025 is when you’ll be able to sink your teeth into The Beast. While Techland hasn’t nailed down a specific date yet, at least we’re not stuck with the dreaded “when it’s ready” timeline that haunted Dying Light 2’s original announcement.

The game launches across all major platforms:

  • PC
  • PlayStation 5
  • PlayStation 4
  • Xbox Series X/S
  • Xbox One

Yes, they’re still supporting last gen consoles, which either shows admirable inclusivity or suggests some compromises in the tech department, your mileage may vary on that hot take.

Kyle Crane’s Nightmare Returns

Here’s where things get deliciously dark. Our boy Kyle Crane is back, and he’s been through absolute hell. After the ambiguous ending of The Following DLC, Crane has spent thirteen years as a lab rat for a psychopath called “The Baron” (real name: Marius Fischer). This guy makes the GRE look like a Sunday school organization.

The Baron has been pumping Crane full of experimental zombie DNA for over a decade, all in service of his twisted vision to “restore order” to humanity. When the game opens, Crane finally breaks free, and understandably, he’s got some serious anger management issues to work through.

New Setting: Welcome to Castor Woods

Wave goodbye to the urban parkour playground of Harran. The Beast takes us to Castor Woods, a rural forest region that was once a tourist hotspot but is now crawling with the undead. Picture The Last of Us meets Alan Wake, with a healthy dose of zombie hillbilly horror thrown in for good measure.

This shift from cityscape to wilderness fundamentally changes the gameplay dynamic. Instead of scaling skyscrapers, you’ll be climbing trees, traversing cliff faces, and leaping between cabins like some kind of post-apocalyptic Tarzan.

Beast Mode: Unleash Your Inner Monster

The big gameplay hook is Crane’s new Beast Mode ability. Thanks to thirteen years of unwanted genetic modification, our protagonist can now tap into his inner monster for temporary superhuman abilities:

  • Enhanced speed and agility
  • Devastating melee attacks
  • Object-throwing capabilities that would make the Hulk jealous
  • Raw zombie-slaying power that turns hordes into confetti

But there’s a catch (because there’s always a catch). Beast Mode operates on a cooldown system, and overusing it might have serious narrative consequences. It’s the classic “stare into the abyss” scenario, except the abyss is literally part of your DNA now.

Roger Craig Smith returns to voice Crane, apparently as surprised as anyone to get the callback considering how The Following ended. The man’s vocal performance helped define the character, so his return is definitely welcome news.

Gameplay Evolution: Familiar Yet Fresh

The core Dying Light DNA remains intact, first person parkour combined with visceral melee combat but The Beast introduces several key changes:

Environmental Navigation

The rural setting means fewer traditional buildings but more creative traversal opportunities. Techland promises that “almost no building can be entered through the main door” without using parkour skills, forcing players to think vertically even in a horizontal landscape.

Vehicle Combat Returns

Remember the buggy from The Following? It’s back in the form of a 4 wheel drive off road vehicle, hopefully with improved handling. Because let’s be honest, driving that original buggy sometimes felt like wrestling a drunk elephant down a mountain.

Enhanced Combat Physics

The new physics system supposedly makes combat feel weightier and more brutal than ever. Combined with Beast Mode’s raw power, you can literally tear through zombie hordes with your bare hands when the situation demands it.

Survival Horror Emphasis

Techland is doubling down on what made the original Dying Light so terrifyingly effective. The day/night cycle returns with enhanced intensity, and the developers are “leaning heavily into survival horror, particularly at night.”

The Volatile AI has been tweaked to be even more nightmarish. Imagine being hunted by these creatures in a dark forest with limited visibility and scarce resources. It’s enough to make you miss the relative safety of Harran’s rooftops.

Resource scarcity and weapon degradation return, ensuring that every encounter feels potentially lethal. The developers specifically want players to feel vulnerable again, after Dying Light 2’s endgame made us feel a bit too overpowered.

Cooperative Multiplayer

Four player co-op support runs throughout the entire campaign, because zombie apocalypses are always better with friends. The game dynamically adjusts difficulty based on party size, so don’t expect your three buddies to make this a cakewalk.

Interestingly, the game actively encourages players to stick together. Stray too far from your teammates, and the game throws additional hazards your way, like having that friend in horror movies who always suggests splitting up and invariably dies first.

No word yet on PvP modes like the original game’s “Be the Zombie” invasion system, suggesting the focus is purely on cooperative survival.

Development Story: From DLC to Standalone

The Beast has an interesting origin story. Originally planned as the second DLC for Dying Light 2, the project’s plot leaked online in late 2023. Rather than proceeding with a compromised release, Techland pivoted and expanded the concept into a full standalone adventure.

The decision to bring back Kyle Crane apparently generated so much internal excitement that the project took on a life of its own. Franchise director Tymon Smektała has emphasized how The Beast allows them to “answer lingering questions from the first game” and “tie together the lore” of the series.

In other words, we’re finally going to learn what happened after The Following’s cliffhanger ending, and the wait has been killing us slowly.

Pricing and Availability

Standard edition is the only version announced so far, no fancy collector’s editions with zombie statues or severed limb USB drives yet.

Here’s the interesting part: Ultimate Edition owners of Dying Light 2 get The Beast for free, provided they purchased it before September 30, 2024. Since the Ultimate Edition promised two story DLCs and The Beast evolved from that second DLC, Techland is honoring their commitment.

For everyone else, industry speculation suggests a $30-40 price point based on the game’s scope. Pre-orders aren’t available yet, so we’ll have to wait for official pricing and bonus details.

Marketing and Trailers

Two main trailers have been released so far:

Gamescom 2024 Announcement Trailer: A atmospheric teaser showing soldiers getting demolished by an unseen monster, concluding with Crane’s ominous declaration: “Every man has an animal within. If you push too much, you might unleash the beast.” Subtle as a sledgehammer, but effective.

Game Awards December 2024 Trailer: More substantial footage featuring The Baron, gameplay snippets of forest parkour, off-road vehicle action, and Beast Mode combat. We also got our first look at the Baron’s “soldier Virals” – because apparently regular zombies weren’t challenging enough.

The overall vibe leans heavily into horror territory, giving off strong original Dying Light meets Resident Evil Village energy.

Why The Beast Matters

Dying Light: The Beast represents more than just another zombie game. It’s a passionate project that reportedly “remotivated” the development team at Techland, and games made with genuine enthusiasm typically outperform those rushed to meet corporate deadlines.

The shorter length makes it accessible to players who want a complete experience without requiring a sabbatical from work. The return to survival horror roots addresses longtime fans’ concerns about the series losing its edge. Most importantly, it finally resolves Kyle Crane’s story arc, which has been living rent-free in players’ heads since The Following’s ambiguous ending.

Final Verdict: Worth the Hype?

Based on everything revealed so far, Dying Light: The Beast looks like a return to form for the franchise. It combines beloved elements from the original game with new mechanics and a compelling narrative hook. The focus on horror over action, the intriguing Beast Mode system, and the promise of narrative closure make this a must-play for series fans.

Whether you’re a longtime survivor of Harran or a newcomer to the zombie apocalypse, The Beast promises to deliver the perfect blend of empowering gameplay and genuine terror that made Dying Light a modern classic.

Summer 2025 can’t come soon enough. Until then, remember, in the world of Dying Light, the nights are always darker, and now the forests are deadlier than ever.


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